![]() Decomposite Character: In Bioshock 1, Spider Splicers used the Toasty, Baby Jane, Waders, and Rosebud models, which are among the most disfigured and mentally unstable splicer archetypes.This is probably why they were folded into leadhead splicers in the sequel (see above). A player with sports boost can just run up to them and start smacking them with the wrench, and their only option is blow themselves up and most often they simply do nothing but try to run. Not only can telkensis completly shut it down and turn it back towards them, if one closes the distance they are totally powerless. While their bomb throwing ability is devestating to the uprepared, it's their only attack. Crippling Overspecialization: Nitro splicers in the first game.("It hurts to breathe!") In the end, the increasing demands on the junkies' bodies means that they will have to take more and more ADAM just to function. However, the stem cells eventually consume too much of the body, causing disfigurements, mental problems and, one assumes, exquisite pain. The Corruption: ADAM acts a benign form of cancer, killing off the host's cells and replacing them with healthy-but-randomized genes that promote superhuman feats.Composite Character: In Bioshock 2, the Leadhead Splicers have the ability to throw bombs, inherited from the Nitro Splicers who are absent from this game.Tumors are oozing through the holes in their garments, as though the clothes are now bonded to them. In BioShock 2, the splicers are even more misshapen, with their bodies having molded to the shape of clothes and footwear hence, Toasty's head tumor (growing over the bandage) and Lady Smith's gazelle-like feet (caused by wearing pumps). ![]() Clingy Costume: Atlas guesses that the splicers are still wearing their masquerade outfits to hide their deformities.The Crawlers manage to top all of this by way of a complete skeletal overhaul: their skulls are horribly misshapen-and noticeably cracked-their limbs are long and twisted, they've got only one eye left for each of them, and the skin has pulled almost completely away from their teeth.Having exhausted all of Rapture's food, the BioShock 2 splicers are more emaciated and, in some cases, the bone structure remodels itself to add extra fingers, or even talons.Body Horror: All of the Splicers have been hideously disfigured as a result of oversplicing and haphazardly done plastic surgery: many sport visible infections, massive tumours, club feet, distended stomachs, Tainted Veins, and distorted facial features.Or, if all else fails, lying in wait for a Little Sister to come along and harvest your corpse. Ax-Crazy: As conditions deteriorate, the splicers are cutting up anyone, living or dead, and digging around in their innards for ADAM.Others are genuinely hostile and psychopathic towards you. Apologetic Attacker: Some splicers, the ones still clinging to any remote trace of their sanity, act like this.The most lucid they get is to recognize what they've become and apologize to anyone they attack to get their ADAM fix, while still being unable to stop themselves from acting like rabid animals. Addled Addict: Years of ADAM abuse has sent their mental states down the tubes.The exceptions to this are Brute, who has his own type, and Crawler, who is always a "spider" type in the sequel. Between every game they appear in, Splicers jump allegiances based on who has the supply of ADAM to fuel their horrible addiction, having worked under Atlas, Ryan, and Lamb as attack animals.Įach Splicer is defined by two different traits: their character model, which determines their overall appearance and what dialogue lines they have, and their splicer type, which determines their combat abilities any possible combination of the two can be encountered. Horribly mutated by ADAM abuse, Splicers are barely human, completely insane and won't hesitate to attack the player on sight. Comprising the vast majority of the surviving members of Rapture's population, the "splicers" are the main enemies faced in the series.
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